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Dungeons & Dragons: The Fallbacks: Bound for Ruin
- Narrated by: Lauren Fortgang
- Length: 10 hrs and 4 mins
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Publisher's summary
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
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The girl doesn't remember a thing about her life, but the intricate tattoo on her arm is proof that she's from the Dragonfly Territories and that she's protected by the king. Which means a reward for Piper if she can get the girl home. The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect - everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible.
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Fabulous!
- By Mary Katherine Fulk on 02-27-21
By: Jaleigh Johnson
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Baldur's Gate
- By: Philip Athans
- Narrated by: Fleet Cooper
- Length: 9 hrs and 4 mins
- Unabridged
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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Poor Novelization of Good Source Material
- By David B on 10-06-17
By: Philip Athans
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White Plume Mountain
- Dungeons & Dragons: Greyhawk, Book 1
- By: Paul Kidd
- Narrated by: Bernard Setaro Clark
- Length: 10 hrs and 50 mins
- Unabridged
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A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
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Justice Incarnate With Just a Hint of Flippant Fae
- By Kirk MacNeil on 04-11-13
By: Paul Kidd
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Dungeons & Dragons: Honor Among Thieves: The Junior Novelization
- Dungeons & Dragons: Honor Among Thieves
- By: David Lewman
- Narrated by: Fred Berman
- Length: 2 hrs and 32 mins
- Unabridged
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This junior novelization retells the exciting story of Dungeons & Dragons: Honor Among Thieves.
By: David Lewman
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Kingdoms Fall
- By: D. M. Almond
- Narrated by: Virtual Voice
- Length: 23 hrs and 7 mins
- Unabridged
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Everything has led them to this moment. Baetylus is poised to destroy the kingdom, with a horde of skex, a corrupt regime of city watch, and a soul devouring demand to become a god walking amongst mankind. For months now the companions have fought tooth and nail to return to Vanidriell with a power strong enough to thwart the great crystal's plans. How can they hope to win when at the last hour Elise has been imprisoned, Corbin faces the shadow stone's corruption, and Logan is on an impossible race to get to the capitol in time? Join us for this exciting next chapter of the Chronicles of ...
By: D. M. Almond
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Dragons of Eternity
- Dragonlance Destinies, Volume 3
- By: Margaret Weis, Tracy Hickman
- Narrated by: Kirsten Potter
- Length: 12 hrs and 57 mins
- Unabridged
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When Destina Rosethorn and her companions were transported to a time centuries before their birth—to the days of the Third Dragon War—the Graygem of Gargath brought chaos to the battlefield and changed the course of history. Upon returning to the Inn of the Last Home, where their journey began, Destina’s party discovered a world completely changed. The forces of evil now hold sway over their land.
By: Margaret Weis, and others
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The Fort at the End of the World
- By: Justin Marks
- Narrated by: Christian J. Gilliland
- Length: 10 hrs and 6 mins
- Unabridged
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Jason and his friends just wanted to spend a week at the lake house. Time to relax, hang out, and catch up on old times. Then the System arrived. It only took a few hours for their world to become a real-life roleplaying game; trading some downtime for the need to learn new skills and powers while trying to defend their new home, their families, and survive. They don’t know the rules. They don’t know what’s coming next. What they do know is; they need to reinforce and expand their fort while protecting it, keep leveling up, and explore a dangerous new world.
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Snoozefest
- By Katherine on 09-13-23
By: Justin Marks
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Nexus Guardian
- The Elemental Realms, Book 1
- By: Timothy McGowen
- Narrated by: Todd Menesses
- Length: 18 hrs and 10 mins
- Unabridged
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You know the drill, right? Die in an unfortunate accident and then get sent before a sultry looking goddess who sets you up for reincarnation. Todd was all set to return to earth and give his soul another ride through the roller coaster called life when something extremely unfortunate happened: the Earth was destroyed by a giant meteor. Already primed for Reincarnation, he was given only one other option, but it involved him rising again in an unknown land where magic wasn’t just in the stories.
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dudes, an idiot
- By corey on 07-26-23
By: Timothy McGowen
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Dungeons & Dragons: Big Trouble
- An Endless Quest Book
- By: Matt Forbeck
- Narrated by: Gildart Jackson, Katherine Littrell
- Length: 2 hrs and 15 mins
- Unabridged
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When evil giants attack your home in Ardeep Forest, your parents think you're dead, and they go hunting for your missing little brother. You wake up and set out after them, helped by a giant wizard who lives in a flying tower. You don't know where they've gone, but you know that if you don't find them, you're all in big trouble. Wield your magic wisely against the giants, wizard. Welcome to the Forgotten Realms Endless Quest.
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to short for the price
- By steven on 01-15-21
By: Matt Forbeck
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Depths of Madness
- Forgotten Realms: The Dungeons, Book 1
- By: de Erik Scott de Bie
- Narrated by: Dara Rosenberg
- Length: 11 hrs and 53 mins
- Unabridged
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The last thing she remembers is seeing her friends die... Now it's her turn. Eldritch and forgotten arcana wait within its vaults. Twisted accidents of magic prowl its halls. Sinister forces lure the unsuspecting deeper into death or madness. Its victims don't remember how they got there. No one remembers how to get out...
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Very interesting characters and fun set up...
- By Aaron Brown on 04-10-21
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Bells Hells—What Doesn't Break
- Critical Role
- By: Cassandra Khaw, Critical Role
- Length: 15 hrs
- Unabridged
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For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her. And so, Laudna is content. But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity.
By: Cassandra Khaw, and others
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What listeners say about Dungeons & Dragons: The Fallbacks: Bound for Ruin
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Scott Scheytt
- 03-28-24
The elegance of imagination
Typically you look at these fantasy books and your expectations are always as high as possible. I was so impressed with this books writing and style of elegant wordplay combined with exciting characters and an amazing story. Much of the dialogue was so very impressive as it was way through a very good story. It was a very exciting journey from the beginning to the end. I really loved it and recommend it for any one that loves fantasy stories, or the world of dungeons and dragons.
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2 people found this helpful
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- Anonymous User
- 04-27-24
A Great Addition to the Realms
Jaleigh Johnson is a master at writing novels that feel like D&D campaigns. I could easily see the events of the book being part of a D&D adventure, all the while the characters do things like try to figure out what their party name should be. Speaking of, introducing five protagonists (or rather, six, sorry Uggie!) may seem daunting, but the book handles it splendidly. If you enjoyed "The Road to Neverwinter," you'll enjoy this as well, and vice versa.
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- Dustin
- 03-19-24
Fun romp in Faerûn!
The story reads like a really fun one shot that could open into a full campaign. I hope we get more out of The Fallbacks. I really hope to follow the adventures of Lark, Tess, Kaz, Ansen, and Uggy in the future!
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2 people found this helpful
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- B. Morrison
- 03-29-24
Ok story, but
The narrator definitely brings nothing to the table here. This was almost a DNF for me only because of the narrator. The story itself is decent and the writing is okay.
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- Tim Crupi
- 03-28-24
Feels like a campaign I want to play in!
Fantastic group of divers characters with individual goals, but with a strong bond! Hoping for a book 2!
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2 people found this helpful
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- Peter Hoffman
- 05-16-24
Corny and pandering
I'm glad they're making new Forgotten Realms novels, but...
This feels like a book meant to list off all the tropes of a D&D session. Not a book meant to stand on its own. The dialogue is corny. There's very little narration of the characters' thoughts. Very little description of settings and characters to help immerse the reader. The story is fine, a little uninteresting. The cover art is cringey with the politically correct diverse adventuring party, including fat rogue (lol), looking like its a university ad.
It feels like a book written in a boardroom. The D&D people should go back to licensing fantasy that's good on its own like they did in the 90s. This just feels pandering.
I agree with the other reviewer who wrote that it feels like an anime for children.
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- Eric L. Leedy
- 05-24-24
Best female narrator I have yet listened to.
Good story, Great narration. They didn't have to make it a "pronoun story ". Leave the political correctness and social agendas out of our fiction stories.
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